| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/ShaderPlatformQualitySettings.h |
Include |
#include "ShaderPlatformQualitySettings.h" |
class UShaderPlatformQualitySettings : public UObject
Name | Description | ||
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ConfigPlatformName |
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QualityOverrides |
Name | Description | |
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UShaderPlatformQualitySettings ( |
Name | Description | ||
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AppendToHashState ( |
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BuildHash ( |
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FMaterialQua... |
GetQualityOverrides ( |
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const FMater... |
GetQualityOverrides ( |
Name | Description | ||
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const TCHAR ... |
GetConfigOverridePlatform() |
Returns the override config hierarchy platform (if NDAd platforms need defaults to not be in Base*.ini but still want editor to load them) |