| IMediaTextureSample::GetBuffer()
|
Module |
|
Header |
/Engine/Source/Runtime/Media/Public/IMediaTextureSample.h |
Include |
#include "IMediaTextureSample.h" |
const void * GetBuffer()
Get the sample's frame buffer.
The returned buffer is only valid for the life time of this sample.
Buffer containing the texels, or nullptr if the sample holds an FTexture.