IMediaTextureSample::GetYUVToRGBMatrix

Get the YUV to RGB conversion matrix. Equivalent to MediaShaders::YuvToSrgbDefault Matrix.

Windows
MacOS
Linux

References

Module

Media

Header

/Engine/Source/Runtime/Media/Public/IMediaTextureSample.h

Include

#include "IMediaTextureSample.h"

Syntax

virtual const FMatrix & GetYUVToRGBMatrix() const

Remarks

Get the YUV to RGB conversion matrix.

Equivalent to MediaShaders::YuvToSrgbDefault Matrix.

Returns

Conversion Matrix

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss