UBaseMediaSource

Base class for concrete media sources.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/BaseMediaSource.h

Include

#include "BaseMediaSource.h"

Syntax

class UBaseMediaSource : public UMediaSource

Remarks

Base class for concrete media sources.

Variables

Name Description

Public variable

TMap< FString, ...

 

PlatformPlayerNames

Override native media player plug-ins per platform (Empty = find one automatically).

Overridden from UObject

Name Description

Public function Virtual Const

void

 

GetAssetRegistryTagMetadata

Gathers a collection of asset registry tag metadata

Public function Virtual Const

void

 

GetAssetRegistryTags

(
    TArray< FAssetRegistryTag >& OutTa...
)

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Overridden from IMediaOptions

Name Description

Public function Virtual Const

FName

 

GetDesiredPlayerName()

Get the name of the desired native player.

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