UMediaComponent::OnRegister

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::OnRegister()

UMediaComponent::OnRegister()

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/MediaComponent.h

Include

#include "MediaComponent.h"

Source

/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaComponent.cpp

Syntax

virtual void OnRegister()

Remarks

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss