| UActorComponent::OnRegister()
|
Module |
|
Header |
/Engine/Source/Runtime/MediaAssets/Public/MediaComponent.h |
Include |
#include "MediaComponent.h" |
Source |
/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaComponent.cpp |
virtual void OnRegister()
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.