UMediaPlayer::GetMediaName

Get the human readable name of the currently loaded media source.

Windows
MacOS
Linux

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h

Include

#include "MediaPlayer.h"

Source

/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp

Syntax

virtual FText GetMediaName() const

Remarks

Get the human readable name of the currently loaded media source.

Returns

Media source name, or empty text if no media is opened

See Also

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