UMediaSoundComponent::GetSelectedAttenuationSettings

Get the attenuation settings based on the current component settings.

Windows
MacOS
Linux

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/MediaSoundComponent.h

Include

#include "MediaSoundComponent.h"

Source

/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaSoundComponent.cpp

Syntax

const FSoundAttenuationSettings * GetSelectedAttenuationSettings() const

Remarks

Get the attenuation settings based on the current component settings.

Returns

Attenuation settings, or nullptr if attenuation is disabled.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss