UMediaSource::GetDesiredPlayerName

Get the name of the desired native player.

Windows
MacOS
Linux

Override Hierarchy

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/MediaSource.h

Include

#include "MediaSource.h"

Source

/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaSource.cpp

Syntax

virtual FName GetDesiredPlayerName() const

Remarks

Get the name of the desired native player.

Returns

Native player name, or NAME_None to auto select.

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