| UObject::IsPostLoadThreadSafe()
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Module |
|
Header |
/Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
Include |
#include "MediaTexture.h" |
Source |
/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
virtual bool IsPostLoadThreadSafe() const
Called during async load to determine if PostLoad can be called on the loading thread.
true if this object's PostLoad is thread safe