UTimeSynchronizableMediaSource::UTimeSynchronizableMediaSource

Default constructor.

Windows
MacOS
Linux

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/TimeSynchronizableMediaSource.h

Include

#include "TimeSynchronizableMediaSource.h"

Source

/Engine/Source/Runtime/MediaAssets/Private/Assets/TimeSynchronizableMediaSource.cpp

Syntax

UTimeSynchronizableMediaSource()

Remarks

Default constructor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss