FMediaPlayerFacade::IsPreparing

Whether the media is currently opening or buffering.

Windows
MacOS
Linux

References

Module

MediaUtils

Header

/Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h

Include

#include "MediaPlayerFacade.h"

Source

/Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp

Syntax

bool IsPreparing() const

Remarks

Whether the media is currently opening or buffering.

Returns

true if playback is being prepared, false otherwise.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss