FMediaPlayerFacade::ProcessEvent

Process the given media event.

Windows
MacOS
Linux

References

Module

MediaUtils

Header

/Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h

Include

#include "MediaPlayerFacade.h"

Source

/Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp

Syntax

void ProcessEvent
(
    EMediaEvent Event
)

Remarks

Process the given media event.

Parameters

Parameter

Description

Event

The event to process.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss