FMediaPlayerFacade::TickFetch

Called each tick to handle updates after the Engine ticked.

Windows
MacOS
Linux

Override Hierarchy

IMediaClockSink::TickFetch()

FMediaPlayerFacade::TickFetch()

References

Module

MediaUtils

Header

/Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h

Include

#include "MediaPlayerFacade.h"

Source

/Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp

Syntax

virtual void TickFetch
(
    FTimespan DeltaTime,
    FTimespan Timecode
)

Remarks

Called each tick to handle updates after the Engine ticked.

Parameters

Parameter

Description

DeltaTime

Time since this function was last called.

Timecode

The current media time code.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss