FMeshDescription::GetEdgeConnectedPolygons

Returns the polygons connected to this edge as an array with the specified allocator template type.

Windows
MacOS
Linux

References

Module

MeshDescription

Header

/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h

Include

#include "MeshDescription.h"

Syntax

template<typename Alloc>
TArray< FPolygonID, Alloc > GetEdgeConnectedPolygons
(
    const FEdgeID EdgeID
) const

Remarks

Returns the polygons connected to this edge as an array with the specified allocator template type.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss