Module |
|
Header |
/Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include |
#include "MeshAttributeArray.h" |
namespace ForEachConstImpl
{
template<typename ElementIDType, typename ForEachFunc, uint32... Is>
static constexpr JumpTableType< ElementIDType, ForEachFunc > ForEachConstImpl::MakeJumpTable
(
TIntegerSequence< uint32, Is... >
)
}
Build ForEach jump table at compile time, a separate instantiation of Dispatch for each attribute type.