ForEachConstImpl::MakeJumpTable

Build ForEach jump table at compile time, a separate instantiation of Dispatch for each attribute type.

Windows
MacOS
Linux

References

Module

MeshDescription

Header

/Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h

Include

#include "MeshAttributeArray.h"

Syntax

namespace ForEachConstImpl
{
    template<typename ElementIDType, typename ForEachFunc, uint32... Is>
    static constexpr JumpTableType< ElementIDType, ForEachFunc > ForEachConstImpl::MakeJumpTable
    (
        TIntegerSequence< uint32, Is... >
    )
}

Remarks

Build ForEach jump table at compile time, a separate instantiation of Dispatch for each attribute type.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss