FOverlappingCorners::Init

Resets, pre-allocates memory, marks all indices as not overlapping in preperation for calls to [Add()](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners\Add)

Windows
MacOS
Linux

References

Module

MeshUtilitiesCommon

Header

/Engine/Source/Runtime/MeshUtilitiesCommon/Public/OverlappingCorners.h

Include

#include "OverlappingCorners.h"

Source

/Engine/Source/Runtime/MeshUtilitiesCommon/Private/OverlappingCorners.cpp

Syntax

void Init
(
    int32 NumIndices
)

Remarks

Resets, pre-allocates memory, marks all indices as not overlapping in preperation for calls to Add()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss