FMessageTracerDispatchState

Structure for message dispatch states.

Windows
MacOS
Linux

References

Module

Messaging

Header

/Engine/Source/Runtime/Messaging/Public/IMessageTracer.h

Include

#include "IMessageTracer.h"

Syntax

struct FMessageTracerDispatchState

Remarks

Structure for message dispatch states.

Variables

Name Description

Public variable

double

 

DispatchLatency

Holds the dispatch latency (in seconds).

Public variable

EMessageTracerD...

 

DispatchType

Holds the message's dispatch type for the specified endpoint.

Public variable

TSharedPtr< FMe...

 

EndpointInfo

Holds the endpoint to which the message was or is being dispatched.

Public variable

ENamedThreads::...

 

RecipientThread

The thread on which the endpoint receives messages.

Public variable

double

 

TimeDispatched

Holds the time at which the message was dispatched.

Public variable

double

 

TimeHandled

Holds the time at which the message was actually handled (0.0 = not handled yet).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss