Module |
|
Header |
/Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h |
Include |
#include "MoviePlayer.h" |
struct FLoadingScreenAttributes
Struct of all the attributes a loading screen will have.
Name | Description | ||
---|---|---|---|
|
bAllowEngineTick |
If true, this will call the engine tick while the game thread is stalled waiting for a loading movie to finish. |
|
|
bAllowInEarlyStartup |
If true loading screens here cannot have any uobjects of any kind or use any engine features at all. |
|
|
bAutoCompleteWhenLoadingCompletes |
If true, the loading screen will disappear as soon as all movies are played and loading is done. |
|
|
bMoviesAreSkippable |
If true, movies can be skipped by clicking the loading screen as long as loading is done. |
|
|
bWaitForManualStop |
If true, movie playback continues until Stop is called. |
|
|
float |
MinimumLoadingScreenDisplayTime |
The minimum time that a loading screen should be opened for. |
|
MoviePaths |
The movie paths local to the game's Content/Movies/ directory we will play. |
|
|
TEnumAsByte< EM... |
PlaybackType |
Should we just play back, loop, etc. |
|
TSharedPtr< cla... |
WidgetLoadingScreen |
The widget to be displayed on top of the movie or simply standalone if there is no movie. |
Name | Description | |
---|---|---|
|
FLoadingScreenAttributes() |
Name | Description | ||
---|---|---|---|
|
IsValid() |
True if there is either a standalone widget or any movie paths or both. |
|
|
TSharedRef< ... |
NewTestLoadingScreenWidget() |
Creates a simple test loading screen widget. |