IGameMoviePlayer::IsMovieCurrentlyPlaying

True if the loading screen is currently running (i.e. PlayMovie but no WaitForMovieToFinish has been called).

Windows
MacOS
Linux

References

Module

MoviePlayer

Header

/Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h

Include

#include "MoviePlayer.h"

Syntax

bool IsMovieCurrentlyPlaying() const

Remarks

True if the loading screen is currently running (i.e. PlayMovie but no WaitForMovieToFinish has been called).

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