IGameMoviePlayer::PassLoadingScreenWindowBackToGame

Passes the loading screen window back to the game to use. For use by the launch engine loop only.

Windows
MacOS
Linux

References

Module

MoviePlayer

Header

/Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h

Include

#include "MoviePlayer.h"

Syntax

void PassLoadingScreenWindowBackToGame() const

Remarks

Passes the loading screen window back to the game to use. For use by the launch engine loop only.

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