Module |
|
Header |
/Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h |
Include |
#include "MoviePlayer.h" |
class IMovieStreamer
Interface for creating a movie streaming player. Should be one instance per platform.
Name | Description | |
---|---|---|
|
~IMovieStreamer() |
Name | Description | ||
---|---|---|---|
|
BroadcastCurrentMovieClipFinished ( |
||
|
Cleanup() |
Called to allow the movie streamer to cleanup any resources once there are no movies left to play. |
|
|
ForceCompletion() |
Forces the movie streamer to cancel what it's streaming and close. |
|
|
float |
GetAspectRatio() |
Gets the aspect ratio of the movie frames being streamed. |
|
GetMovieName() |
Returns the name of the movie currently being played |
|
|
FTexture2DRH... |
GetTexture() |
|
|
TSharedPtr< ... |
GetViewportInterface() |
Gets a viewport interface which will be used to draw the movie. |
|
Init ( |
Initializes this movie streamer with all the movie paths (ordered) we want to play Movie paths are local to the current game's Content/Movies/ directory. |
|
|
IsLastMovieInPlaylist() |
Returns true if the movie being played in the last one in the play list |
|
|
IMovieStream... |
OnCurrentMovieClipFinished() |
|
|
Resume() |
||
|
Suspend() |
Called by the engine on suspend/resume |
|
|
Tick ( |
Code run every tick for any additional per tick handling of playing the movie. |
Name |
Description |
|
---|---|---|
|
FOnCurrentMovieClipFinished |