ChannelA

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelEditorData.h

Include

#include "Channels/MovieSceneChannelEditorData.h"

Syntax

static const FText ChannelA = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "A" ), TEXT( "MovieSceneChannels" ), TEXT( "ChannelA" ));

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