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Header |
/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelEditorDataEntry.h |
Include |
#include "Channels/MovieSceneChannelEditorDataEntry.h" |
struct IMovieSceneExtendedEditorDataArray
We store the array behind an interface whose access is via void* Typed access is only permitted using the original ChannelType templated methods to ensure safe casting of the array
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~IMovieSceneExtendedEditorDataArray() |
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const void &... |
GetChannel ( |