FMovieSceneChannelProxyData::Add

Add a new channel to the proxy.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h

Include

#include "Channels/MovieSceneChannelProxy.h"

Syntax

template<typename ChannelType, typename ExtendedEditorDataType>
void Add
(
    ChannelType & InChannel,
    const FMovieSceneChannelMetaData & InMetaData,
    ExtendedEditorDataType && InExtendedEditorData
)

Remarks

Add a new channel to the proxy. Channel's address is stored internally as a voic* and should exist as long as the channel proxy does

Parameters

Parameter

Description

InChannel

The channel to add to this proxy. Should live for as long as the proxy does. Any re-allocation should be accompanied with a re-creation of the proxy

InMetaData

The editor meta data to be associated with this channel

InExtendedEditorData

Additional editor data to be associated with this channel as per its traits

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