Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelTraits.h |
Include |
#include "Channels/MovieSceneChannelTraits.h" |
namespace MovieScene
{
template<typename ChannelType, typename ValueType>
FKeyHandle MovieScene::AddKeyToChannel
(
ChannelType * InChannel,
FFrameNumber InTime,
ValueType && Value,
EMovieSceneKeyInterpolation Interpolation
)
}
Add a key to a channel, or update an existing key if one already exists at this time
A handle to the key that was added
Parameter |
Description |
---|---|
InChannel |
The channel the value is contained within |
InTime |
The time to add or update the key at |
InValue |
The new value |