FMovieSceneBlendingAccumulator::BlendToken

Add a global token (not bound to a particular object) that will be blended together with other tokens of the same type and actuator this frame Such tokens are collated actuator, meaning the same data type can be blended in the same manner but applied differently depending on context (ie, multiple floats that relate to slomo and fade tracks)

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h

Include

#include "Evaluation/Blending/MovieSceneBlendingAccumulator.h"

Syntax

template<typename ActuatorDataType>
void BlendToken
(
    FMovieSceneBlendingActuatorID InActuatorTypeID,
    const FMovieSceneEvaluationScope & InScope,
    const FMovieSceneContext & InContext,
    TBlendableToken< ActuatorDataType > && InToken
)

Remarks

Add a global token (not bound to a particular object) that will be blended together with other tokens of the same type and actuator this frame Such tokens are collated actuator, meaning the same data type can be blended in the same manner but applied differently depending on context (ie, multiple floats that relate to slomo and fade tracks)

Parameters

Parameter

Description

InScope

The currently evaluating scope. Used to save preanimated state for the section

InActuatorTypeID

Unique ID that identifies the actuator to use to apply the final blended state (must map to a valid actuator)

InToken

The actual token data to blend

See Also

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