ECapturePreAnimatedState

Enumeration that defines at what level to capture animating state for

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h

Include

#include "Evaluation/MovieScenePreAnimatedState.h"

Syntax

enum ECapturePreAnimatedState
{
    None,
    Global,
    Entity,
}

Values

Name

Description

None

Don't capture anything

Global

Capture anything that animates, but only store such state globally across the sequence

Entity

Capture anything for the current entity (track or section), such that it will be restored when that entity stops evaluating

Remarks

Enumeration that defines at what level to capture animating state for

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