Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include |
#include "Evaluation/MovieScenePreAnimatedState.h" |
enum ECapturePreAnimatedState
{
None,
Global,
Entity,
}
Name |
Description |
---|---|
None |
Don't capture anything |
Global |
Capture anything that animates, but only store such state globally across the sequence |
Entity |
Capture anything for the current entity (track or section), such that it will be restored when that entity stops evaluating |
Enumeration that defines at what level to capture animating state for