Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneExecutionTokens.h |
Include |
#include "Evaluation/MovieSceneExecutionTokens.h" |
const FMovieSceneBlendingAccumulator & GetBlendingAccumulator() const
Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects
Mutable reference to the blending accumulator