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Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneExecutionTokens.h |
Include |
#include "Evaluation/MovieSceneExecutionTokens.h" |
struct FMovieSceneExecutionTokens
Ordered execution token stack that accumulates tokens that will apply animated state to the sequence environment at a later time
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FMovieSceneExecutionTokens() |
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FMovieSceneExecutionTokens ( |
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FMovieSceneExecutionTokens |
Name | Description | ||
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Add ( |
Add a new IMovieSceneExecutionToken derived token to the stack |
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AddShared ( |
Add a new shared execution token to the sorted array of tokens |
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Apply ( |
Apply all execution tokens in order, followed by blended tokens |
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BlendToken ( |
Blend the specified global token using the specified actuator ID |
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IMovieSceneS... |
FindShared ( |
Attempt to locate an existing shared execution token by its ID |
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FMovieSceneB... |
GetBlendingAccumulator() |
Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects |
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const FMovie... |
GetBlendingAccumulator() |
Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects |
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FMovieSceneE... |
GetCurrentScope() |
Get the current evaluation scope |
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SetContext ( |
Internal: Set the current context |
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SetCurrentScope ( |
Internal: Set the current scope |
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SetOperand ( |
Internal: Set the operand we're currently operating on |
Name | Description | ||
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FMovieSceneE... |
operator= ( |
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FMovieSceneE... |
operator= |