Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTemplateInstance.h |
Include |
#include "Evaluation/MovieSceneEvaluationTemplateInstance.h" |
struct FMovieSceneRootEvaluationTemplateInstance
Root evaluation template instance used to play back any sequence
Name | Description | |
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~FMovieSceneRootEvaluationTemplateInstance() |
Name | Description | ||
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CopyActuators ( |
Copy any actuators from this template instance into the specified accumulator |
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Evaluate ( |
Evaluate this sequence |
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FMovieSceneE... |
FindTemplate ( |
Attempt to locate a template corresponding to the specified Sequence ID |
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Finish ( |
Indicate that we're not going to evaluate this instance again, and that we should tear down any current state |
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const FMovie... |
GetHierarchy() |
Access the master sequence's hierarchy data |
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FMovieSceneS... |
GetHierarchy() |
Access the master sequence's hierarchy data |
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UObject *... |
GetOrCreateDirectorInstance ( |
Locate a director instance object for the specified sequence ID, creating one if necessary |
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UMovieSceneS... |
GetSequence ( |
Attempt to locate the underlying sequence given a sequence ID |
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const FMovie... |
GetThisFrameMetaData() |
Cache of everything that is evaluated this frame |
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Initialize ( |
Initialize this template instance with the specified sequence |
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Initialize ( |
Initialize this template instance with the specified sequence |
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IsDirty ( |
Check whether the evaluation template is dirty based on the last evaluated frame's meta-data |
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IsValid() |
Check if this instance has been initialized correctly |
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ResetDirectorInstances() |
Resets all the director instances currently stored by this template instance |
Name | Description | ||
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FMovieSceneR... |
operator= ( |
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FMovieSceneR... |
operator= |