Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/IMovieSceneMotionVectorSimulation.h |
Include |
#include "Evaluation/IMovieSceneMotionVectorSimulation.h" |
struct IMovieSceneMotionVectorSimulation
Crude helper class for applying simulated transforms for all animated objects of a sequence on camera cut frames from sequencer Simulated transforms are passed onto the renderer at the end of a sequence's evaluation and will be used for motion vector computation
Name | Description | |
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~IMovieSceneMotionVectorSimulation() |
Name | Description | ||
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Add ( |
Add a new simulated transform for the specified component (and optionally a socket on that component). |
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Apply ( |
Apply all the simulated transforms from this frame using the specified player, passing them onto the renderer for this frame |
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EnableThisFrame ( |
Enable simulated motion vectors for the current frame |
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GetSimulationTime ( |
Computes a time at which to simulate motion vectors for the current frame. |
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IsEnabled ( |
Check whether we should simulate motion vectors for the current evaluation. |
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PreserveSimulatedMotion ( |
Indicate that all the currently stored simulated transforms should be preserved or reset once evaluated this frame |