Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include |
#include "Evaluation/MovieScenePreAnimatedState.h" |
template<typename TokenType>
struct TMovieSceneSavedTokens
Saved state for animation bound to a particular animated object
Name | Description | |
---|---|---|
|
TMovieSceneSavedTokens ( |
|
|
TMovieSceneSavedTokens |
|
|
TMovieSceneSavedTokens ( |
Non-copyable. |
Name | Description | ||
---|---|---|---|
|
CopyFrom ( |
||
|
DiscardEntityTokens() |
Discard any tokens that relate to entity animation (ie sections or tracks) without restoring the values. |
|
|
OnPreAnimated ( |
Called when animation is about to happen to cache of any existing state |
|
|
Reset() |
Reset all containers without applying or restoring any tokens |
|
|
Restore ( |
Forcefully restore all pre animated state tokens held by this container |
|
|
Restore ( |
Restore all pre animated state tokens held by this container that pass the specified filter predicate |
|
|
RestoreEntity ( |
Restore any pre animated state for the specified entity key, based on an optional filter |
Name | Description | ||
---|---|---|---|
|
TMovieSceneS... |
operator= |
|
|
TMovieSceneS... |
operator= ( |
Name |
Description |
---|---|
PayloadType |
|
ProducerType |