TPreAnimatedToken

Internal structure that defines a pre animated token, and how many entities have referenced it.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h

Include

#include "Evaluation/MovieScenePreAnimatedState.h"

Syntax

template<typename TokenType>
struct TPreAnimatedToken

Remarks

Internal structure that defines a pre animated token, and how many entities have referenced it. Templated on token type in order to share logic between tokens that represent global state, and those that represent objects

Variables

Name Description

Public variable

uint32

 

EntityRefCount

The number of entities that are referencing this token (can be 0 where only global state has been saved)

Public variable

TokenType

 

OptionalEntityToken

An optional token that is valid when the current entity scope should restore to a different state than defined by Token.

Public variable

TokenType

 

Token

The token that defines how to globally restore this object's state.

Constructors

Name Description

Public function

TPreAnimatedToken

(
    TokenType&& InToken
)

Public function

TPreAnimatedToken

(
    TPreAnimatedToken&&
)

Public function

TPreAnimatedToken

(
    const TPreAnimatedToken&
)

Non-copyable

Operators

Name Description

Public function

TPreAnimated...

 

operator=

(
    TPreAnimatedToken&&
)

Public function

TPreAnimated...

 

operator=

(
    const TPreAnimatedToken&
)

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