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Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include |
#include "Evaluation/MovieScenePreAnimatedState.h" |
template<typename TokenType>
struct TPreAnimatedToken
Internal structure that defines a pre animated token, and how many entities have referenced it. Templated on token type in order to share logic between tokens that represent global state, and those that represent objects
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EntityRefCount |
The number of entities that are referencing this token (can be 0 where only global state has been saved) |
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TokenType |
OptionalEntityToken |
An optional token that is valid when the current entity scope should restore to a different state than defined by Token. |
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TokenType |
Token |
The token that defines how to globally restore this object's state. |
Name | Description | |
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TPreAnimatedToken ( |
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TPreAnimatedToken ( |
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TPreAnimatedToken ( |
Non-copyable |
Name | Description | ||
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TPreAnimated... |
operator= ( |
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TPreAnimated... |
operator= ( |