FMovieScenePossessable

MovieScenePossessable is a "typed slot" used to allow the MovieScene to control an already-existing object

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieScenePossessable.h

Include

#include "MovieScenePossessable.h"

Syntax

struct FMovieScenePossessable

Remarks

MovieScenePossessable is a "typed slot" used to allow the MovieScene to control an already-existing object

Variables

Name Description

Public variable

TArray< FName >

 

Tags

Array of tags that can be used for grouping and categorizing.

Constructors

Name Description

Public function

FMovieScenePossessable()

Default constructor.

Public function

FMovieScenePossessable

(
    const FString& InitName,
    UClass* InitPossessedObjectCla...
)

Creates and initializes a new instance.

Functions

Name Description

Public function Const

const FGuid ...

 

GetGuid()

Get the unique identifier of the possessed object.

Public function Const

const FStrin...

 

GetName()

Get the name of the possessed object.

Public function Const

const FGuid ...

 

GetParent()

Get the guid of this possessable's parent, if applicable

Public function Const

const UClass...

 

GetPossessedObjectClass()

Get the class of the possessed object.

Public function

void

 

SetGuid

(
    const FGuid& InGuid
)

Set the unique identifier

Public function

void

 

SetName

(
    const FString& InName
)

Set the name of the possessed object

Public function

void

 

SetParent

(
    const FGuid& InParentGuid
)

Set the guid of this possessable's parent

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