IMovieScenePlayer::RestorePreAnimatedState

Restore any pre-animated state that has been cached from the specified entity (a section or, less commonly, a track)

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h

Include

#include "IMovieScenePlayer.h"

Syntax

void RestorePreAnimatedState
(
    const FMovieSceneEvaluationKey & EntityKey
)

Remarks

Restore any pre-animated state that has been cached from the specified entity (a section or, less commonly, a track)

Parameters

Parameter

Description

EntityKey

The key to the entity that we want to restore state for (typically retrieved from PersistentData.GetSectionKey())

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss