Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h |
Include |
#include "IMovieScenePlayer.h" |
class IMovieScenePlayer
Interface for movie scene players Provides information for playback of a movie scene
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BindingOverrides |
List of binding overrides to use for the sequence |
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TInlineValue< I... |
MotionVectorSimulation |
Motion Vector Simulation |
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PreAnimatedState |
Container that stores any per-animated state tokens |
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State |
Evaluation state that stores global state to do with the playback operation |
Name | Description | |
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~IMovieScenePlayer() |
Name | Description | ||
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UObject *... |
AsUObject() |
Cast this player instance as a UObject if possible |
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CanUpdateCameraCut() |
Whether this player can update the camera cut |
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DiscardEntityTokens() |
Discard any tokens that relate to entity animation (ie sections or tracks) without restoring the values. |
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TArrayView< ... |
FindBoundObjects ( |
Locate objects bound to the specified object guid, in the specified sequence |
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TArrayView< ... |
FindBoundObjects ( |
Locate objects bound to the specified sequence operand |
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FindCachedObjectId ( |
Attempt to find the object binding ID for the specified object, in the specified sequence |
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FindObjectId ( |
Attempt to find the object binding ID for the specified object, in the specified sequence |
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FMovieSceneR... |
GetEvaluationTemplate() |
Access the evaluation template that we are playing back |
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GetEventContexts() |
Access the event contexts for this movie scene player |
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const UObjec... |
GetInstanceData() |
Access the global instance data object for this movie scene player |
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IMovieSceneP... |
GetPlaybackClient() |
Access the client in charge of playback |
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UObject *... |
GetPlaybackContext() |
Access the playback context for this movie scene player |
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EMovieSceneP... |
GetPlaybackStatus() |
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FMovieSceneS... |
GetSpawnRegister() |
Obtain an object responsible for managing movie scene spawnables |
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GetViewportSettings ( |
Get the current perspective viewport settings |
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IsPreview() |
Test whether this is a preview player or not. |
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NotifyBindingsChanged() |
Called whenever any object bindings have changed |
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NotifyBindingUpdate ( |
Called whenever an object binding has been resolved to give the player a chance to interact with the objects before they are animated |
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OnObjectSpawned ( |
Called wehn an object is spawned by sequencer |
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ResolveBoundObjects ( |
Resolve objects bound to the specified binding ID |
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RestorePreAnimatedState() |
Restore all pre-animated state |
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RestorePreAnimatedState ( |
Restore any pre-animated state that has been cached for the specified object |
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RestorePreAnimatedState ( |
Restore any pre-animated state that has been cached for the specified class |
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RestorePreAnimatedState ( |
Restore any pre-animated state that has been cached from the specified entity (a section or, less commonly, a track) |
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RestorePreAnimatedState ( |
Restore any pre-animated state that has been cached for the specified object |
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SaveGlobalPreAnimatedState ( |
Attempt to save specific global state for the specified token state before it animates an object. |
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SavePreAnimatedState ( |
Attempt to save specific state for the specified token state before it mutates state. |
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SavePreAnimatedState ( |
Attempt to save specific state for the specified token state before it animates an object. |
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SavePreAnimatedState ( |
Attempt to save specific state for the specified token state before it mutates state. |
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SavePreAnimatedState ( |
Attempt to save specific state for the specified token state before it animates an object. |
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SetPlaybackStatus ( |
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SetViewportSettings ( |
Set the perspective viewport settings |
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UpdateCameraCut ( |
Updates the perspective viewports with the actor to view through |
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UpdateCameraCut |
Updates the perspective viewports with the actor to view through |