UMovieSceneSequencePlayer::PlayToMarkedFrame

Low-level call to set the current time of the player to the marked frame by label by evaluating only the specified time.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h

Include

#include "MovieSceneSequencePlayer.h"

Source

/Engine/Source/Runtime/MovieScene/Private/MovieSceneSequencePlayer.cpp

Syntax

bool PlayToMarkedFrame
(
    const FString & InLabel
)

Remarks

Low-level call to set the current time of the player to the marked frame by label by evaluating only the specified time. Will not trigger any events. Does not alter the persistent playback status of the player (IsPlaying).

Returns

Whether the marked frame was found

Parameters

Parameter

Description

InLabel

The desired marked frame label to play to

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss