UUserDefinedCaptureProtocol::ResolveBuffer

Resolve the specified buffer and pass it directly to the specified handler when done (does not pass to any bound streams)

Windows
MacOS
Linux

References

Module

MovieSceneCapture

Header

/Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h

Include

#include "Protocols/UserDefinedCaptureProtocol.h"

Source

/Engine/Source/Runtime/MovieSceneCapture/Private/UserDefinedCaptureProtocol.cpp

Syntax

void ResolveBuffer
(
    UTexture * Buffer,
    const FCapturedPixelsID & BufferID
)

Remarks

Resolve the specified buffer and pass it directly to the specified handler when done (does not pass to any bound streams)

Parameters

Parameter

Description

Buffer

The desired buffer to save

BufferID

The ID of this buffer that is passed to the pixel handler (e.g. a composition pass name).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss