Module |
|
Header |
/Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h |
Include |
#include "Protocols/UserDefinedCaptureProtocol.h" |
Source |
/Engine/Source/Runtime/MovieSceneCapture/Private/UserDefinedCaptureProtocol.cpp |
void ResolveBuffer
(
UTexture * Buffer,
const FCapturedPixelsID & BufferID
)
Resolve the specified buffer and pass it directly to the specified handler when done (does not pass to any bound streams)
Parameter |
Description |
---|---|
Buffer |
The desired buffer to save |
BufferID |
The ID of this buffer that is passed to the pixel handler (e.g. a composition pass name). |