FOnCaptureFinished

Event that is fired after we've finished capturing

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_NoParams< void >

UMovieSceneCapture::FOnCaptureFinished

References

Module

MovieSceneCapture

Header

/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCapture.h

Include

#include "MovieSceneCapture.h"

Syntax

class FOnCaptureFinished : public TBaseMulticastDelegate_NoParams< void >

Remarks

Event that is fired after we've finished capturing

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss