UMovieSceneCaptureEnvironment::GetCaptureElapsedTime

Get the total elapsed time of the current capture in seconds

Windows
MacOS
Linux

References

Module

MovieSceneCapture

Header

/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureEnvironment.h

Include

#include "MovieSceneCaptureEnvironment.h"

Source

/Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCaptureEnvironment.cpp

Syntax

static float GetCaptureElapsedTime()

Remarks

Get the total elapsed time of the current capture in seconds

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss