UMovieScene3DTransformSection::GetMask

Access the mask that defines which channels this track should animate

Windows
MacOS
Linux

References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieScene3DTransformSection.h

Include

#include "Sections/MovieScene3DTransformSection.h"

Source

/Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieScene3DTransformSection.cpp

Syntax

FMovieSceneTransformMask GetMask() const

Remarks

Access the mask that defines which channels this track should animate

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss