| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneSkeletalAnimationTrack.h |
Include |
#include "Tracks/MovieSceneSkeletalAnimationTrack.h" |
class UMovieSceneSkeletalAnimationTrack : public UMovieSceneNameableTrack
Handles animation of skeletal mesh actors
Name | Description | |
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UMovieSceneSkeletalAnimationTrack ( |
Name | Description | ||
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UMovieSceneS... |
AddNewAnimation ( |
Adds a new animation to this track on the next available/non-overlapping row |
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UMovieSceneS... |
AddNewAnimationOnRow ( |
Adds a new animation to this track |
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GetAnimSectionsAtTime ( |
Gets the animation sections at a certain time |
Name | Description | ||
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GetDefaultDisplayName() |
Name | Description | ||
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AddSection ( |
Add a section to this track. |
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UMovieSceneS... |
CreateNewSection() |
Generates a new section suitable for use with this track. |
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const TArray... |
GetAllSections() |
Called when all the sections of the track need to be retrieved. |
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FMovieSceneT... |
GetRowSegmentBlender() |
Get compiler rules to use when compiling sections that overlap on the same row. |
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HasSection ( |
Checks to see if the section is in this track. |
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IsEmpty() |
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RemoveAllAnimationData() |
Removes animation data. |
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RemoveSection ( |
Removes a section from this track. |
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RemoveSectionAt ( |
Removes a section from this track at a particular index |
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SupportsMultipleRows() |
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SupportsType ( |
Does this track support this section class type? |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |