UMovieSceneSkeletalAnimationTrack

Handles animation of skeletal mesh actors

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MacOS
Linux

Inheritance Hierarchy

References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneSkeletalAnimationTrack.h

Include

#include "Tracks/MovieSceneSkeletalAnimationTrack.h"

Syntax

class UMovieSceneSkeletalAnimationTrack : public UMovieSceneNameableTrack

Remarks

Handles animation of skeletal mesh actors

Constructors

Name Description

Public function

UMovieSceneSkeletalAnimationTrack

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

UMovieSceneS...

 

AddNewAnimation

(
    FFrameNumber KeyTime,
    UAnimSequenceBase* AnimSequenc...
)

Adds a new animation to this track on the next available/non-overlapping row

Public function Virtual

UMovieSceneS...

 

AddNewAnimationOnRow

(
    FFrameNumber KeyTime,
    UAnimSequenceBase* AnimSequenc...,
    int32 RowIndex
)

Adds a new animation to this track

Public function

TArray< UMov...

 

GetAnimSectionsAtTime

(
    FFrameNumber Time
)

Gets the animation sections at a certain time

Overridden from UMovieSceneNameableTrack

Name Description

Public function Virtual Const

FText

 

GetDefaultDisplayName()

Overridden from UMovieSceneTrack

Name Description

Public function Virtual

void

 

AddSection

(
    UMovieSceneSection& Section
)

Add a section to this track.

Public function Virtual

UMovieSceneS...

 

CreateNewSection()

Generates a new section suitable for use with this track.

Public function Virtual Const

const TArray...

 

GetAllSections()

Called when all the sections of the track need to be retrieved.

Public function Virtual Const

FMovieSceneT...

 

GetRowSegmentBlender()

Get compiler rules to use when compiling sections that overlap on the same row.

Public function Virtual Const

bool

 

HasSection

(
    const UMovieSceneSection& Section
)

Checks to see if the section is in this track.

Public function Virtual Const

bool

 

IsEmpty()

Public function Virtual

void

 

RemoveAllAnimationData()

Removes animation data.

Public function Virtual

void

 

RemoveSection

(
    UMovieSceneSection& Section
)

Removes a section from this track.

Public function Virtual

void

 

RemoveSectionAt

(
    int32 SectionIndex
)

Removes a section from this track at a particular index

Public function Virtual Const

bool

 

SupportsMultipleRows()

Public function Virtual Const

bool

 

SupportsType

(
    TSubclassOf< UMovieSceneSection > S...
)

Does this track support this section class type?

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

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