ANavSystemConfigOverride::InitializeForWorld

Called only in the editor mode

Windows
MacOS
Linux

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavSystemConfigOverride.h

Include

#include "NavSystemConfigOverride.h"

Source

/Engine/Source/Runtime/NavigationSystem/Private/NavSystemConfigOverride.cpp

Syntax

void InitializeForWorld
(
    UNavigationSystemBase * NewNavSys,
    UWorld * World,
    const FNavigationSystemRunMode RunMode
)

Remarks

Called only in the editor mode

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss