ANavSystemConfigOverride::OverrideNavSystem

Virtual void [CheckForErrors()](API\Runtime\Engine\GameFramework\AActor\CheckForErrors) override;

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References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavSystemConfigOverride.h

Include

#include "NavSystemConfigOverride.h"

Source

/Engine/Source/Runtime/NavigationSystem/Private/NavSystemConfigOverride.cpp

Syntax

virtual void OverrideNavSystem()

Remarks

Creates a new navigation system and plugs it into the world. If there's a nav system instance already in place it gets destroyed.

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