FNavigationPath::SetGoalActorObservation
Enables path observing specified [AActor](API\Runtime\Engine\GameFramework\AActor)'s location and update itself if actor changes location
Module
|
NavigationSystem
|
Header
|
/Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h
|
Include
|
#include "NavigationData.h"
|
Source
|
/Engine/Source/Runtime/NavigationSystem/Private/NavigationPath.cpp
|
void SetGoalActorObservation
(
const AActor & ActorToObserve,
float TetherDistance
)
Enables path observing specified AActor's location and update itself if actor changes location
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