| FNavigationPath::ResetForRepath()
|
Module |
|
Header |
/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshPath.h |
Include |
#include "NavMesh/NavMeshPath.h" |
Source |
/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/NavMeshPath.cpp |
virtual void ResetForRepath()
Resets all variables describing generated path before attempting new pathfinding call. This function will NOT reset setup variables like goal actor, filter, observer, etc