UNavigationSystemV1::ConfigureAsStatic

Use this function to signal the NavigationSystem it doesn't need to store any navigation-generation-related data at game runtime, because nothing is going to use it anyway.

Windows
MacOS
Linux

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h

Include

#include "NavigationSystem.h"

Source

/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp

Syntax

static void ConfigureAsStatic()

Remarks

Use this function to signal the NavigationSystem it doesn't need to store any navigation-generation-related data at game runtime, because nothing is going to use it anyway. This will short-circuit all code related to navmesh rebuilding, so use it only if you have fully static navigation in your game. Note: this is not a runtime switch. Call it before any actual game starts.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss