UNavigationSystemV1::UpdateNavOctreeAfterMove

Update all navoctree entries for actor and its non scene components after root movement

Windows
MacOS
Linux

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h

Include

#include "NavigationSystem.h"

Source

/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp

Syntax

static void UpdateNavOctreeAfterMove
(
    USceneComponent * Comp
)

Remarks

Update all navoctree entries for actor and its non scene components after root movement

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss