Module |
|
Header |
/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include |
#include "NavigationSystem.h" |
Source |
/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
bool UpdateNavOctreeElementBounds
(
UActorComponent * Comp,
const FBox & NewBounds,
const FBox & DirtyArea
)
Update component bounds in navigation octree and mark only specified area as dirty, doesn't re-export component geometry