UNavigationSystemV1::UpdateNavOctreeElementBounds

Update component bounds in navigation octree and mark only specified area as dirty, doesn't re-export component geometry

Windows
MacOS
Linux

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h

Include

#include "NavigationSystem.h"

Source

/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp

Syntax

bool UpdateNavOctreeElementBounds
(
    UActorComponent * Comp,
    const FBox & NewBounds,
    const FBox & DirtyArea
)

Remarks

Update component bounds in navigation octree and mark only specified area as dirty, doesn't re-export component geometry

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss