bInitialBuildingLocked

If set to true will result navigation system not rebuild navigation until a call to [ReleaseInitialBuildingLock()](API\Runtime\NavigationSystem\UNavigationSystemV1\ReleaseInitialBuildingLock) is called.

Windows
MacOS
Linux

Syntax

uint32 bInitialBuildingLocked: 1

Remarks

If set to true will result navigation system not rebuild navigation until a call to ReleaseInitialBuildingLock() is called. Does not influence editor-time generation (i.e. does influence PIE and Game). Defaults to false.

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